搜索资源列表
ChessPP
- 中国象棋人机版,其中采用了多种搜索方法,有最基本的极大极小值方法和Alpha-Beta方法,还有历史启发,渴望搜索,PVS等搜索方法-Chinese version of man-machine chess, which used a variety of search methods, the most basic minimax value method and Alpha-Beta, history also inspired desire to search, and other sea
fivelink_java_yjg
- 无禁手的五子棋带人工智能,采用alpha-beta剪枝的算法,可以以console和web applet和可执行程序的方式运行-no cut-hand with the 331 artificial intelligence, using alpha-beta pruning algorithm can a console and a web applet and executable running the
snake_c++
- bool termination_point bool neighbor3by3 /* true means 3x3 neighborhood, false means 5x5 neighborhood */ int grad_mag[500][500] /* Magnitude of Gradient */ int m_Cols /* Number of Columns */ int m_Rows /* Number of Rows */ int no_of_s
dynamic_splitter&cursor
- 新的问题出现了:对于一般的最大最小搜索,即使每一步只有很少的下法,搜索位置的数目也会随着搜索深度呈级数级增长。在大多数的中局棋形中,每步平均有十种下法,假设电脑搜索九步(程序术语称为搜索深度为九),就要搜索十亿个位置(十的九次方),这样极大地限制了电脑的棋力:我们总不能忍受电脑棋手一年才下一步棋。减少搜索结点的最简单的方法是减小搜索深度,但这大大影响了电脑棋手的棋力。是否有办法在不减小搜索深度的前提下将需要搜索的结点减小一些?幸运的是,可以证明,程序不需要考虑所有的位置而找到最佳点,于是人们采
MCRGSA
- MCRGSA------组播路由问题遗传模拟退火算法 %M-----------遗传算法进化代数 %N-----------种群规模,取偶数 %Pm----------变异概率调节参数 %K-----------同一温度下状态跳转次数 %t0----------初始温度 %alpha-------降温系数 %beta--------浓度均衡系数 %ROUTES------备选路径集 %Num---------到各节点的备选路径数目 %Cost-------
OperationsofMatrix
- performs one of the matrix-vector operations y := alpha*A*x + beta*y, or y := alpha*A *x + beta*y, where alpha and beta are scalars, x and y are vectors and A is an m by n matrix-performs one of the matrix-vector operati ons y : = alpha * A * x * y
aTicTacToe
- 基于wtl的井字棋游戏(也就是三字棋),采用了alpha beta减枝,代码逻辑清晰。-wtl based on the game of chess gridwork (chess is a misnomer), the use of alpha-beta reduction sticks, clear logic code.
vcchess
- vc版五子棋,采用alpha-beta剪枝算法,是学习人工智能的绝好资料
wuziqi
- 一个五子棋程序,使用alpha-beta剪枝与哈希表提高搜索速度,是个console程序
five
- c++实现的一个五子棋人机对弈程序 使用了alpha-beta剪枝算法 具有一定的棋力
Chess
- 本人编写的中国象棋程序,按照Alpha-Beta剪枝搜索实现,绝对不是某些教科书上实例代码的重复或改造,而是完全按照理论自己编写。智能程度不是很高,但对阅读者理解Alpha-Beta剪枝搜索帮助很大。
TVCMRI_pub.zip
- matlab code for Fixed point and Bregman iterative methods. minimize alpha*TV(Phi *x) + beta*||x||_1 + 0.5*||Ax-b||_2^2 ,matlab code for Fixed point and Bregman iterative methods. minimize alpha*TV(Phi*x)+ beta*||x||_1+ 0.5*||Ax-b||_2^2
LSChess
- 中国象棋游戏,包括引擎和界面两个部分。使用MFC进行开发。Alpha-Beta剪枝搜索。-Chinese chess game, including the engine and the interface of two parts. Be developed using MFC. Alpha-Beta pruning search.
boomerang-win32-alpha-0.3.1
- Boomerang, tool for decomplier in c-Boomerang, tool for decomplier in c++
s223_z_abc_to_ab0_10b
- ABC_to_dq0变换,ABC_to_(aβ)aiphar beta变换以及逆变换的mdl文件,已仿真验证其正确性。-ABC_to_dq0 transform, ABC_to_ (aβ) aiphar' beta transform and inverse transform mdl file, verify its correctness has been simulation.
Tracking_SW
- This file is the tracking filter. Kalman and Alpha Beta Filter
alpha-beta
- 阿尔法贝塔滤波器,是卡曼滤波器的简化,比卡曼滤波器速度快。这是一个实例。-aplha-beta filter is filter that faster than kalman filter
alpha
- alpha-beta滤波器是一种很实用的滤波器,可以和卡尔曼滤波,信息滤波器做比较,对于初学者有很大帮助-alpha-beta filter is a very practical filter can Kalman filter, the information filter comparison, are very helpful for beginners
beta
- 五子棋java源码采用alpha—beta剪枝算法具有悔棋,可选择禁手,支持人机对战,人人对战,先手选择等功能-Gobang java source code by alpha- beta pruning algorithm with undo, choose cut hand, support man-machine to war, everyone of warfare, offensive selection function
alfa-beta-gamma
- abgFilter - alpha-beta-gamma filter for linear state estimation